
The Beast
MEWGPU game engine is highly optimised specially for mobile browsers. HZB , Bloom , volumetric
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Done list [] ✔️ Draw loop per pipeline not per mesh (PipelineManager) with share material. Power optimisation. ✔️ Support for 3D objects and scene transformations. ✔️ Ammo.js, cannonES && Jolt Physics libs integration (app<->bridge<->worker). Physics use webworkers by default. ✔️ Networking with Kurento/OpenVidu/Own middleware Nodejs -> frontend. Networking is deeply integrated even for complex mass multiplayer solutions. ✔️ Bloom post processing. ✔️ HZB post processing. ✔️ Scene Culling feature. 📦 Based on the shadowMapping sample from webgpu-samples. ✔️ Web GUI(online) Editor [app exec graph] with Visual Scripting (Named: FlowCodexVertex). ✔️ Web GUI(online) Editor [shader graph] with Visual Scripting (Named: FlowCodexShader). ✔️ Dynamic shadow cast (done also for skinned meshes). ✔️ VertexShader displacment (done also for skinned meshes), nice for water effect. ✔️ Basic flow for AI Graph Generator - Simple tasks passed for now with ollama platform. Open account/open-source/free-service-quota. ✔️ ProceduralMesh objectScene entity with options for vertex morph - Shadows following morph blend. ✔️ MediaPipe wip
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